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Redshift has announced that build v2.6.39 is now available. This update is the first version that officially supports 3ds Max 2020. Another item of interest is that they’ve added a “Render Selected Materials” and “Render All Materials” commands to the material menu. Also, if you’re an X-Particle user, they’ve added the “initial support for the color and thickness attributes of xpTrail objects in X-Particles. This feature requires X-Particles V4 build 690 (Early Access) or higher.” This information is from the Redshift 3D forums. Log-in and check out what everyone is talking about.

Redshift Version 2.6.39

This build includes plugins for Maya, 3ds Max, Houdini, C4D, Softimage and Katana

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Redshift 2.6 versions require NVidia driver version 390.65 or later (Windows), 390.25 or later (Linux) and 387.128 or later (macOS).

Release Notes

WARNING: This version upgrades the Redshift proxy file version! Proxy files exported with this version won’t load in previous Redshift versions!

  • [Maya] Added XGen IGS support for Linux 2016.5 to 2019 and OSX 2017 to 2019
  • [Maya] RedshiftPostEffects node now respects the OCIO, OCIO_ACTIVE_DISPLAYS, and OCIO_ACTIVE_VIEWS environment variables
  • [Maya] Added ‘Reflection End Color’ option to RS Material
  • [Maya] Fixed an issue with XGen IGS that would cause segments of the spline to not render correctly
  • [Maya] Fixed an issue where XGen IGS width scale wouldn’t render correctly
  • [Maya] Fixed an issue where the viewport would flicked when rendering a MASH object in IPR mode
  • [Max] 3ds Max 2020 now supported
  • [Max] Added ‘Reflection End Color’ option to RS Material
  • [Max] Disable Display Elements in render element manager when initiating a render with Render View enabled
  • [Max] Fix crash when rendering GrowFX object modified with Redshift Mesh Parameters
  • [Max] Fixed bug where proxy export could throw an exception when scene contains render element with no filename
  • [C4D] Added initial support for the color and thickness attributes of xpTrail objects in X-Particles. This feature requires X-Particles V4 build 690 (Early Access) or higher.
  • [C4D] Added initial support velocity-based transformation blur for Thinking Particles and X-Particles. This is enabled from the Motion Vector section of the RSObject tag.
  • [C4D] Added support for editing shader parameters when multiple compatible nodes are selected in the ShaderGraph Editor.
  • [C4D] Added a “Render Selected Materials” and “Render All Materials” commands to the material menu. These will force the material previews to be rendered even when the “Auto-Refresh Previews” option is disabled.
  • [C4D] Added support for creating RS Lights before, after or under the selected objects through the Control/Shift keyboard shortcuts.
  • [C4D] Improved the material preview UI which now will display the last rendered preview instead of a blank image. An indicator will be shown when a previously cached preview is used instead of a new render.
  • [C4D] Addressed a color correction inconsistency affecting XP particle colors as well as the built-in Hair material. Compatibility with existing scenes is available via the new “Enable Legacy Color Management For X-Particles” and “Enable Legacy Color Management For Hair” option in the System, Legacy Compatibility Options section. These options will be automatically enabled in all legacy scenes.
  • [C4D] Addressed an issue affecting the number of visible AOVs in the AOV manager and Render Settings, when setting inheritance is used.
  • [Houdini] New “Redshift PostFX” COP2 node exposing all the Redshift PostFX features inside the COP context.
  • [Houdini] New options in the RS OBJ spare parameters to control the point attributes promotion to the expanded packed geo.
  • [Houdini] Fixed several issues related to the Camera nodes PostFX parameters while working in the IPR mode.
  • [Houdini] Fixed a crash rendering volume objects with empty primitve groups.
  • [Houdini] Added support of animated proxy sequences in the update scene rendering mode.
  • [Houdini] Addressed the support of shader nodes with multiple outputs for custom AOVs.
  • [Houdini] Added support of relative ROP paths to the RS IPR ROP node.
  • [Houdini] Fixes in several functions that could be related to rare crashes in the multi-thread scene extraction code.
  • [Houdini] Added support for the spotlight projection texture in the viewports.
  • [Houdini] Fixed a crash in the RSNoise node related to a negative value in the complexity parameter.
  • [Katana] Fixed the broken connection of shader nodes with mulitple outputs directly to the “surface” material input.
  • [Katana] Addressed the support of shader nodes with multiple outputs for custom AOVs.
  • [Katana] Support of multiple multi-layered EXR files, created from the AOVs pointing to the same filename.
  • [Katana] Addressed the support of float and float3 outputs linked to the shaders float2 inputs.
  • [RenderView] OCIO display mode now respects the use of the OCIO_ACTIVE_DISPLAYS and OCIO_ACTIVE_VIEWS environment variables[RenderView] Presets are now enabled for Render Info
  • [RenderView] Improved Color/Pixel Picker performance
  • [RenderView] While in the Pixel tab, color picking the frame buffer no longer requires Ctrl to be held down
  • [RenderView] Fixed an issue when loading scenes from pre-2.6.33 wouldn’t display their Color Management correctly [XSI] Fixed bug that prevented photographic exposure from having any effect
  • [All] Fixed bug introduced in 2.6.38 which could produce crashes for proxies containing “raw” volume data
  • [All] Improved redshiftCmdLine “printdependencies” functionality. It will now print the correct dependency paths relative to a proxy, even if that proxy is moved from its original location. This will require a proxy reexport to work properly, though.
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Important information for Cinema 4D:
This release introduces a change to the data for render settings. The plug-in will perform the necessary data conversion automatically when an older scene is detected. Once a scene is saved, it may become incompatible with previous versions of the plug-in. So we recommend that you keep a backup of your scenes before using them with newer versions of the plug-in.

Learn More about Redshift

Redshift is the world’s first fully GPU-accelerated, biased renderer.

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Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.

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Posted by Michele Yamazaki