- Battlefleet Gothic Armada Cheats
- Battlefleet Gothic Armada
- Battlefleet Gothic Armada Increase Fleet Points Mod 1.7.10
Threat Meter in Battlefleet Gothic Armada 1 Hi, can anyone say what happens when one of the threat meters fills up in the first game? My ork threat meter is nearly full and not sure if that means end of game or anything.
Tips & Tricks For Campaign
- Skalgrim Mod Skalgrim mod is an massive overhaul of the original game. It features thousands of changes for an overall new experience of Battlefleet Gothic Armada 2. It adds new ships and titans and thousands of changes to the vanilla game.
- This is the lore mod I have been working on with PistonMiner, Caliger and Ahzek Ahriman for Battlefleet Gothic Armada. It aims to add more ships, more.
-Don’t invest into evolving Agri Worlds. Until much later, they won’t provide that much (e.g. if you invest 100 for an agri world, you’d need 100 lvl 2 evolves just to make back the money you spent).
-Focus on capturing and fully evolving the ones that provide the most income. So for Cadia that would be Forgeworlds/Hiveworlds.
-To obtain battleplans, use assault actions on enemy flagships. Flagships are denoted by the gold chevrons next to their healthbar.
-You can build a minefield when you’re being invaded to delay an invasion by a turn (works the same as using a battleplan)
-The battles are randomized between 2 different modes. Domination is where there are 5 locations open to capture that provide points, with the one that obtains the required score wins (complete destruction provides victory as well). The other is a regular space battle that requires you to defeat the enemy, plain and simple. If you want to switch to the other, you can reload the prebattle autosave until you get the other mode.
-Space stations and any other enemy stationary targets must be destroyed for an elimination victory. This applies when going for elimination in the domination mode as well.
-Threat level is a flat level (observed to go anywhere between 0 to 5) that determines how active the enemy will be. The lower the threat level, the less likely they are to do something.
-Urgency is the meter on the bottom right hand corner that increases with every turn. Using battleplans or primarily completing objectives will reduce this.
-Renown levels provide you with upgrade points that you can invest to provide bonuses to all or specific ship types (e.g. ships with macro battery weapons). The level that the upgrade is in is what level is required for a ship to be given that bonus, so if you get a lvl 2 renown upgrade, that escort that you have needs to be lvl 2 or higher to receive that bonus.
-There are multiple lvl 3 researches that may be locked. To unlock them, you need to find the planet that has that research (it’ll give the name in a light blue color) and evolve it to level 3. You still need to invest a renown point to obtain the upgrade.
-If you can’t build a ship there may be a few reasons: that you don’t have the required renown level to build it, that you don’t have enough resources, or that you don’t have enough construction points to build it. For the last one, make sure you select the system that has the required construction points available. That fleet needs to be in the same sector as the system that you want to build your ship from.
-If you’re having trouble controlling the battle at the current pace (or if it’s going too slow) there are different game speed options underneath the minimap available to you.
This is the thread I'll use to share all my mods for this game that aren't Veritatem Imperialis.
Play Multiplayer at your own risk with these mods.
Battlefleet Gothic Armada Cheats
Installation instructions of the mods are, if not otherwise specified, all the same and located at the bottom of the post.
Restored Micro Warp Jump effect mod
This is a part of the Veritatem Imperialis mod. This adds back the old Micro Warp Jump effect seen in one of the original trailers. To quote myself:
Link: https://youtu.be/ZfBjZTm8IV4?t=1m45s (T=1:45)
In the first shot, you can see what I am talking about. In the very next shot, you can see the effect removed and ditched for what's currently ingame. I'm not sure why they did this, but in any case, I restored the effect:
Link: https://www.youtube.com/watch?v=DACojF71BbI
Funnily enough, this is the reason I started researching modding this game in the first place.
This mod should be Multiplayer-compatible with other players without the mod.
Download: http://www.mediafire.com/file/o68c0156h1wo9h8/MWJ-1-0.7z
Increased fleet point mod
This is a part of the Veritatem Imperialis mod. This changes the fleet point limits for Cruiser Clash, Breakthrough, and Data Recovery to higher values.
I think this mod should be Multiplayer-compatible with other players without the mod.
Download: http://www.mediafire.com/file/5wk8mm0xbx8wy6b/PTS-1-1.7z
Version 1.1:
Battlefleet Gothic Armada
- Adapted for other gamemodesVersion 1.0:
- Initial release
Battlefleet Gothic Armada Increase Fleet Points Mod 1.7.10
Earlier versions:http://www.mediafire.com/file/1amijt4ibpp1am8/PTS-1-0.7z
Installation instructions:
1. Download the relevant mod.
2. Extract the archive.
3. Merge the folder 'BattleFleetGothic' with your 'BattleFleetGothic' folder. (If you can't find this, check 'Browse Local Files' in the Steam properties.)
4. Enjoy!